Monday, October 31, 2011

Nintendo DS #3: Picross 3D


Fresh for Halloween it's, well, Picross 3D. This game is based on the semi popular picross puzzles which I love but you've probably never heard of. I don't want to explain them too much in this post because I'm also playing the regular picross game for DS, and I want to have some words left when I write about it. Needless to say this one adds and extra D.

It's hard to think of a game that I had more fun with and played longer which has less I can write about. It reminds me of the sculptor explaining that his statue was always in the stone. He just had to get it out. If you understand this than you will understand Picross 3D. You've got a block and a set of numbers. Your job is to chisel away at the blocks until a picture emerges. You're like a sculptor who creates blocky 8-bit statues. Actually, I'd be really surprised if there wasn't someone doing that already. Artists love stupid stuff like that.

So what is there to say? It's certainly a portable game. It's simple, addictive, and seemingly endless. I think the main game has about 300 puzzles, and there are plenty more to unlock. It's all stylus, so get ready to have people look at you funny while you're getting your oil changed. When I first got this game I only had one other DS game, so I took it everywhere with me. I half watched countless tv shows while tapping away at little squares. I'm sure ten years from now it will make me feel sentimental.

Just a couple of minor complaints about this one. It's a little too easy to guess your way through some puzzles. This is especially true in the earlier levels. Also, some of the clues don't appear to make sense. I know this could be me, but at the same time I know that I'm really smart. It's probably the game.

So I'm looking back on this post and I'm surprised that I was able to write so many words about this one. What is there to say about a game played on a rotating grid where you make one big block turn into several tiny blocks? It's a good game, but it's not a very inspiring one.

Monday, October 17, 2011

Nintendo DS #2: Dragon Quest 9



I can't believe that it's taken me this long to write about Dragon Quest 9. I think I beat this game about a month ago. I also can't believe that I've been playing so many rpgs lately. What happen to all those 8 bit action games? Playing lengthy RPGs is a good way to have one blog post a month. I need to step up and play some games that don't take 70 hours to complete.

Okay so I guess I do remember why I never got around to writing about this one. When I beat this game I was dizzy with fever, and I hardly even remember finishing it. I do remember that he ending was kind of a letdown. It was so subtle that I didn't even realize the game was finished. I wandered around for a few more hours before I noticed that there was nothing left to do.

I shouldn't complain about it too much though. Dragon Quest knows how to do a lengthy quest better than anyone. I mean, who really knows what's going on in Final Fantasy games most of the time? I know I don't. This isn't because the people behind the FF games don't know what they're doing. It's just really hard to tell a story that lasts 40 or 50 hours. It's not unusual for a Dragon Quest game to be twice this long, and yet they still mostly make sense. It really is impressive when you think about it.

Dragon Quest 9, like several other games in the franchise, works because it is episodic. There is an underlying story that is fairly easy to follow split up by separate quests. In this case you are an angel looking for magical fruit. Don't worry, it's just as silly as it sounds. Anyway, every new fruit that you look for has its own little quest complete with separate towns and characters. This works especially well on a handheld system where a person is likely to play for short amounts of time and then leave the thing behind for a while.

So how was the gameplay? Well it was Dragon Questy. It was fairly simple to play, had plenty of side quests, and looked an awful lot like Dragon Ball Z. At this point what else would you expect? Where Final Fantasy is always trying new radical things that anger the fan base, Dragon Quest keeps things traditional. There is a way to play with people online, but I never tried it. I play most of my games alone because I'm still not quite ready for online gaming. It seems that everyone playing it is either a million times better than me or a million times worse. Maybe I'm just too old for that sort of thing.

As far as the quality I guess I'd put this game right in the middle of the series. It's not as good as 7 or 8, but few games are. I played the thing for 70+ hours, but it felt far shorter. That's usually a good sign. I just wish that it didn't take so long to gain levels, and that you got attribute points after every level you gained instead of every other level. That really prolongs the game. It's also a little too clever sometimes. Does every enemy have to be a pun? I'm sorry if I don't sound overly enthusiastic about this one. It is a very good game, but not one to go crazy about. However, when I got my DS it was the first game I wanted to buy. There's always something comforting about the dependability, quality, and sameness of the Dragon Quest series. It's the hot chocolate of the gaming world.

Wednesday, September 14, 2011

SNES #4: Final Fantasy 3


I am having so much trouble writing about this game. I've deleted and started over several times. I even had a high quality post, but somehow accidentally deleted it. Now that I'm writing this for the 50th time I'll try to do it right. One thing I've learned about gaming is that it's much easier to write about a bad game than it is a good one. Bad games are funny and insightful. If you ever want to learn about what makes a game great than go play some awful ones. With great games all you want to do is sit back and say "aw yeah, this is the good stuff." In fact, I think that's what I'm going to do.

I think this would be a good time to make some ridiculous comparisons. Of course everybody knows that FF3 is the greatest game ever made. It kicks Ocarina of Time's ass. It makes Super Metroid look like regular Metroid. It's as good as Duck Tales and Bionic Commando put together. FF7 has to bow down to it when they walk past each other in the hallway. It even makes Mario a bit nervous. Of course, the crazy thing about all these comparisons is that they are all true but one. Also, you either agree with me or you are wrong. Like a politician I have no middle ground on this issue.

So I played through this game again after about 10 years and I discovered that it is still the Citizen Kane of gaming. Playing it for even five minutes make me happy that I was born in the 80s. Screw you 1960s. All you had was The Beatles. Today I am much more acclimated to modern RPGs, so the slower story parts are much easier to sit through. When I was 9 and playing through this game I wanted to fight monsters and walk around town more. I found the first half to be a little too slow. I always hated going through the opera house back then, but now it only takes like five minutes. Why did that bother me so much? I must've been a jerk back then. That's the only explanation.

Of course the first half is great, but the game's true bread and butter is the remarkable second half. Every RPG before this one would've ended on the floating island in the World of Balance. However, once the world is torn asunder the bleak and dying World of Ruin opens up many new possibilities and freedoms. It's the most open ended RPG I've ever played that doesn't lose track of itself. There is truly only one thing on the agenda in the World of Ruin, and that is fighting Kefka in his fortress. Before that all you need to do is gather your companions, collect magicite, build up your character's abilities, gain levels, and do side quests. The best part about this is that it's mostly up to the player to decide what to do next. I remember finding it very liberating to do something in a different order than what the strategy guide told me. I didn't have much to rebel against back then. It seems like today's games have two templates. They either tell you exactly what to do and you move in a straight path to complete them, or they are completely open ended and have no ultimate goal. FF3 allowed you to explore and solve mysteries while making you feel like you were playing towards something. They sure don't make them like that anymore.

Heck, this is such an great game that even the flaws are engaging. I'm not sure that the game would be as good if we ever found out what was up with Siegfried or what happened to Bannon. Or how about the bugs and glitches? I fought the dragons legit this time, but as a kid I x-zoned like crazy. How about the one in the Veldt that when you sketch Gau you get like a million dirks? Love that one. These are all things that add color to the game and I'm truly glad they are there. I mean, if games didn't have bugs than what would people make all their youtube videos about? I just wish it didn't take me 15 years to find out the evade stat is meaningless.

So this is a game that has left an inedible impression on me. I know that I have been gushing in this review, and greatest game of all time is always a debatable topic. However, sometimes all a writer has is his hyperbole. What else is there to do when a game has been talked about so much? Of course, with this game hyperbole is quite easy. The sky's the limit.

Saturday, August 27, 2011

Sega Genesis #5: Quackshot Starring Donald Duck


Well I said that this time I was going to play something a little more derivative, and I've done just that with Quackshot. It's a classic side scroller just like 1000 other games. I'm back working again now, so I don't have as much time for blogging. I'll probably just phone this one in and get my 20 views already. I don't see the harm in that.

Quackshot is a pretty good licensed Genesis game. I don't know why the 16 bit era was so good for popular character based games, but there sure were many good ones. Quackshot reminds me a little bit of the original Duck Tales, but not enough to relive those past glories. What we have here instead is a classic map exploration platform game. All the levels appear on the map, and you have to go between them solving various puzzles until you can get to the end of them. It's sort of like Strider for the NES but actually a little bit better. It doesn't have the awkward story line or difficult wall jump to worry about. I don't care if that one is an anime styled sci-fi adventure and this one is a Donald Duck starring Indiana Jones rip off. A good game is a good game.

I also enjoyed how Donald only uses non-lethal plungers to attack, but it does actually require some precision shooting. I had to pull off a surprisingly large number of jump shots aimed at just the right spot to subdue my opponent. When you shoot them, the enemies are only stunned for a few seconds and them come back to life, so they will have to be shot multiple times if you want to get past them. I actually thought this was fun even though it sounds miserable. Actually everything works fairly well in this game. Nothing to get too excited about, but it certainly gets the job done. I suppose it could've used a password feature, but there is some charm in an old fashioned game that takes two hours to beat. It's certainly one for the weekend though. You'd hate to get started and not have enough time to finish.

Well that's my article on that game. Did you enjoy it?

Wednesday, August 10, 2011

Super Nintendo #3: Super Mario World



Well here's another one of those world altering games that I love writing about so much. Actually, I'm starting to get a little sick of writing about groundbreaking games. There's only so much I can say about them. I think I'll play some completely derivative games after this. At least those don't require so many positive adverbs.

But anyway here's Super Mario World, the game that defined the early 90s and ruined my childhood. Now don't get me wrong, it's a wonderful game in almost every regard, but it did help kill off the NES. I couldn't really see the big picture back then. This was before all the used game stores and tribute websites. These days it's hard to think of the NES as being gone. I can go to just about any town in the country and find some store that at least has a couple of dusty old games for it. In 1992 though it almost felt like the SNES was going to eat the old systems leaving nothing behind. At least it had some great new games to play.

Super Mario World took the overworld map system from SMB3 and greatly expanded it. This time, instead of eight distinct worlds you have one long world with plenty of branching paths. There are eight Koopas to fight, but the world isn't split up into eight distinct areas like the other games. It's closer to six with some mini areas between them. Considering how sacred the number eight has become in Mario lore I doubt Nintendo would ever do something like this again. I think it works very well though. It gives the game a more natural feel, and keeps you from knowing what the next level is going to be like.

This game is kind enough to have a save system this time around, but the developers still didn't get it quite right. To save your game you have to go through a special level such as a ghost house. This means you'll have to beat certain levels over and over again just so you can save your game. This is certainly better than starting the game over every time, but it still could've been refined a little.

I guess my biggest complaint with this game has to do with flying. Mario has a system of gliding which allows for continuous flight. This makes it entirely possible to fly through entire levels. Actually it's pretty easy to do. I think it ruins a game somewhat when you can practically skip levels without even having to cheat. If you're good you can skip just about everything. It's a shame too because the levels are brilliantly designed. They're good enough to use an adverb for anyway.

I did enjoy playing through it again, although I did mostly stay on the ground. I was surprised by how quick the game was. I didn't get to all 96 levels before writing this, but I got to over 70 of them. I'd say only took a couple of hours. I can't believe that this game took up so much of my time and energy when I was a kid. I must've been bad at games back then.

It's likely that you've already played Super Mario World before. In that case I'm probably telling you things you already know. Writing about popular games can be tricky because they will be read by more people but there is less to say about them. I imagine there are 100s of articles about this game on the internet alone. Even if you've never played it I bet you know a few things about it. Even with all this saturation though it is still a great experience. It seems to be in a constant state of rediscovery. In fact you should probably go out and play it today. Just make sure you don't fly through all the levels. This isn't cheating, but it sure is cheap.

Wednesday, July 27, 2011

Game Boy Color #1: Pokemon Gold Version


If you're in your mid 20s than you can probably guess how hard it is for me to write about Pokemon. When I became a teenager was almost the same time the Pokemon cartoon started playing in America, and Pokemania was born. To so many people, Pokemon was a kid's franchise with annoying characters that gave people seizures. I think it's still hard for people my age to look past this today. Of course, people who have been able to get over the kid factor probably already know that Pokemon is the perfect franchise for handheld gaming.

Pokemon is the type of game that lasts seemingly forever, but can be played in short bursts. This makes it ideal for both traveling and staying at home. In the early days of Game Boy, they figured the way to deal with gamers on the go was to make very short games. This way they could be completed during a short car ride. Of course, the smaller cart size didn't help either. This made for a very shallow gaming experience. Pokemon, however, figured out a way to make a very long quest while still making the game a perfect portable. One of the most important features is the ability to save anywhere. This allows you to quickly end your game if you have to stop abruptly. Also, the gameplay is fairly simple, so if you do have to stop it is easy to pick up again. The games can take 100s of hours if you chose, so it can be played on very long trips, or when you're just sitting around your house. I seriously can't think of a game that fits the Game Boy better.

Pokemon Gold is one of the three games that make up generation 2. There are always multiple versions of each Pokemon game with slight variations, so even though there are three Pokemon games before it Pokemon Gold is the second actual game in the series. If you've played Pokemon before than you already know how it works. You travel from town to town, you battle and catch Pokemon, you raise them up by fighting some more, you fight gym leaders and collect badges, you encounter your rival and other villains, and you collect a bunch of items that will quickly fill up your inventory screen. It is truly glorious.

It is also important to note that this game has a second quest. I didn't know this initially, so I actually thought I had beaten the game before it actually happened. This was actually a little infuriating to me because I had spent so much time with this game and was ready to move on. Luckily, it doesn't take too long. However, it is a bit anticlimactic. At least I finally got to go to Mt. Silver.

Oh yeah, and my one gripe about this game is how it's always making you get off your bicycle. Was this for realism? They do realize this is a game where a giant egg can fight a tree. Would having someone ride their bike indoors make the games too implausible? Why didn't it put you automatically back on your bike after you leave these places? It seems like if you're automatically taken off you can just as easily be put back on. Having to select the bike from the menu screen so many times really slows things down.

All griping aside though I love those Pokemon games. I don't think they're usually thought of as RPGs, but I think they're some of the best RPGs out there. At least the first two are. I'm still far behind and have never played any of the newer ones. Hopefully I can correct this the next time I have 100 extra hours or start taking a passenger plane to work.

Monday, July 18, 2011

Atari 2600 #1: Pitfall 2


For whatever reason I'm having a good amount of trouble writing about Pitfall 2. I don't know if it's because the game itself is so unusual, or that I don't know how to write about Atari games. It's not like most other Atari games though. Most console games back then were simply point grabbers. Your purpose would be to collect as many points as possible before you died. Pitfall 2 radically changed the formula. In this game you couldn't die, and you had a definite goal. The game still has you running around collecting points, but this time around things were much more complicated.

Pitfall 2 is one of the few Atari games I'm going to be able to write about in the standard format, so hopefully you enjoy this one. You won't get getting many like it. This game is the sequel to the wildly popular Pitfall, which is often the game given credit for creating the platform genre. I have no idea how true that is, but knowing games it probably isn't at all. Can anyone think of an older game which has you walking back and forth on a plane, collecting things, and jumping over pits? I guess Donkey Kong is older if that counts.

Actually now that I think about it, that's about all you do in Pitfall. The whole point of that one is to use the upper and lower parts of the screen to find the shortest routes between treasures. You have twenty minutes to find as much as you can without falling in any holes or getting eaten by crocodiles. Pitfall 2 has much more freedom. The clock is gone this time around, and also it lets you move every which way. You can jump in the water and swim, or find a balloon and float. The fact that it goes vertical as well as horizontal must've been amazing back in 1984. It also has specific goals. Pitfall Harry has to find a lost diamond, his niece, and his pet lion. After he does this he does a little jig and the game ends. It's a surprisingly satisfying experience for such and old game.

Probably the most unique thing about this game is that Pitfall Harry cannot die. There are certain checkpoints throughout the game, and when he gets hit by something he is simply spirited away to the last checkpoint. Instead of dying you lose points and have to do that section over again. It can get frustrating, especially in the final section with all the low flying birds and bats. It would make me want to pull my hair out if I had any.

The fact that collecting points is such a priority in this game puts it in a really interesting spot in gaming history. 1984 would be the year that Atari would essentially implode. It was also right around this time that we lost Colecovision, Intellivision, Odyssey 2, and basically all the consoles of that generation. The video game marked seemed almost dead until late 1985 when the NES came along and saved the world. It featured a brand new type of game which emphasized exploration and goal completion over point collecting. Pitfall 2 exists as both an old fashioned point collector and a newer platform style game. It was one of the few times after 1981 that Atari put out a game that was truly innovative and fun. After that point they were usually one or the other, or even more often neither.

So as you can tell, I'm a big fan of Pitfall 2. I think it is much better than the first one, and overall one of the best games on the system. Even though there are no lives it's still a challenge. This game has both the satisfaction of finishing something and the excitement and replay value of a classic arcade game. When I was playing this game, I told my girlfriend that I was really going to gush about this game. Honestly I said even more nice things about it than I expected. It really is a classic.