Wednesday, June 6, 2012

NES #40: Battle of Olympus

Battle of Olympus is one of the hardest games I've ever played through on NES. It's easy to get lost, the enemies are relentless, and most of the areas send you back to the beginning when you get killed. This is also one of the games that I failed at the most times before I actually beat it. As a kid I thought I was just too dumb, but now I know that it's just a hard game. Anyway, I'm a big fan of this game, but I'm very happy to get it crossed off my list. I'm sure you would be to. So Battle of Olympus takes place in a strange alternate reality where the greek gods are real and you can travel from city to city simply by going through someone's door. It is laid out similar to the side scrolling sections in Zelda 2, but the two games really aren't that similar. The two games get compared sometimes, but I think that's mostly based on people looking at two screenshots. I do enjoy this game, but it's got some of the most confusing level layouts in the history of gaming. There is a time where you go through a door in a forest only to come out in an almost identical forest with a slightly different color. Get ready for this color changing trick because it gets used all the time. I mean, it was such a good idea why not try it in every dungeon. Of course this is an RPG made before 1992, so it's practically impossible without some help from the internet. I've brought up a picture of the menu screen to illustrate this point. How would you know what any of this stuff did without going online? I guess you could look it up in the instruction book, but this game is from 1989 so you don't have it anymore. I guess the top row is easy enough to understand. It's mostly sharp things so it must be weapons. But what's with that middle row? A harp and an ocarina? A blue bubble and a blood bubble? A pitcher of water? What does it all mean? I can tell you that the ocarina calls the dolphin which will take you across the sea. The harp, however, summons pegasus who takes you back to somewhere you don't want to be that you've already been. It's only used by accident and causes players to die a little inside. The blue bubble I think revealed hidden rooms, but there are only a couple so make sure you check each one. I can't remember the blood bubble, but I'm sure it had some purpose. So I did the deed and it's done. I just noticed that I only ever post pictures of menu screens and shops on here. I think it's time for a little honesty. I'm really no good at taking pictures, and my tv does not help matters. I have to go online for the pictures on here, and I always feel guilty using someone else's picture. I've actually poorly cropped pictures on purpose just so that nobody would feel like I have good pictures on here. I've decided to not worry about that so much so I'm going to close today with an actual screenshot of the game. These mountains still give me nightmares.