Saturday, August 27, 2011

Sega Genesis #5: Quackshot Starring Donald Duck


Well I said that this time I was going to play something a little more derivative, and I've done just that with Quackshot. It's a classic side scroller just like 1000 other games. I'm back working again now, so I don't have as much time for blogging. I'll probably just phone this one in and get my 20 views already. I don't see the harm in that.

Quackshot is a pretty good licensed Genesis game. I don't know why the 16 bit era was so good for popular character based games, but there sure were many good ones. Quackshot reminds me a little bit of the original Duck Tales, but not enough to relive those past glories. What we have here instead is a classic map exploration platform game. All the levels appear on the map, and you have to go between them solving various puzzles until you can get to the end of them. It's sort of like Strider for the NES but actually a little bit better. It doesn't have the awkward story line or difficult wall jump to worry about. I don't care if that one is an anime styled sci-fi adventure and this one is a Donald Duck starring Indiana Jones rip off. A good game is a good game.

I also enjoyed how Donald only uses non-lethal plungers to attack, but it does actually require some precision shooting. I had to pull off a surprisingly large number of jump shots aimed at just the right spot to subdue my opponent. When you shoot them, the enemies are only stunned for a few seconds and them come back to life, so they will have to be shot multiple times if you want to get past them. I actually thought this was fun even though it sounds miserable. Actually everything works fairly well in this game. Nothing to get too excited about, but it certainly gets the job done. I suppose it could've used a password feature, but there is some charm in an old fashioned game that takes two hours to beat. It's certainly one for the weekend though. You'd hate to get started and not have enough time to finish.

Well that's my article on that game. Did you enjoy it?

Wednesday, August 10, 2011

Super Nintendo #3: Super Mario World



Well here's another one of those world altering games that I love writing about so much. Actually, I'm starting to get a little sick of writing about groundbreaking games. There's only so much I can say about them. I think I'll play some completely derivative games after this. At least those don't require so many positive adverbs.

But anyway here's Super Mario World, the game that defined the early 90s and ruined my childhood. Now don't get me wrong, it's a wonderful game in almost every regard, but it did help kill off the NES. I couldn't really see the big picture back then. This was before all the used game stores and tribute websites. These days it's hard to think of the NES as being gone. I can go to just about any town in the country and find some store that at least has a couple of dusty old games for it. In 1992 though it almost felt like the SNES was going to eat the old systems leaving nothing behind. At least it had some great new games to play.

Super Mario World took the overworld map system from SMB3 and greatly expanded it. This time, instead of eight distinct worlds you have one long world with plenty of branching paths. There are eight Koopas to fight, but the world isn't split up into eight distinct areas like the other games. It's closer to six with some mini areas between them. Considering how sacred the number eight has become in Mario lore I doubt Nintendo would ever do something like this again. I think it works very well though. It gives the game a more natural feel, and keeps you from knowing what the next level is going to be like.

This game is kind enough to have a save system this time around, but the developers still didn't get it quite right. To save your game you have to go through a special level such as a ghost house. This means you'll have to beat certain levels over and over again just so you can save your game. This is certainly better than starting the game over every time, but it still could've been refined a little.

I guess my biggest complaint with this game has to do with flying. Mario has a system of gliding which allows for continuous flight. This makes it entirely possible to fly through entire levels. Actually it's pretty easy to do. I think it ruins a game somewhat when you can practically skip levels without even having to cheat. If you're good you can skip just about everything. It's a shame too because the levels are brilliantly designed. They're good enough to use an adverb for anyway.

I did enjoy playing through it again, although I did mostly stay on the ground. I was surprised by how quick the game was. I didn't get to all 96 levels before writing this, but I got to over 70 of them. I'd say only took a couple of hours. I can't believe that this game took up so much of my time and energy when I was a kid. I must've been bad at games back then.

It's likely that you've already played Super Mario World before. In that case I'm probably telling you things you already know. Writing about popular games can be tricky because they will be read by more people but there is less to say about them. I imagine there are 100s of articles about this game on the internet alone. Even if you've never played it I bet you know a few things about it. Even with all this saturation though it is still a great experience. It seems to be in a constant state of rediscovery. In fact you should probably go out and play it today. Just make sure you don't fly through all the levels. This isn't cheating, but it sure is cheap.