You can tell right away that it is a game made by a bunch of people who didn't quite understand how a game is supposed to work. They put very little thought into how the mechanics of basketball work or how it is supposed to translate to video game form. The game was developed by High Voltage Software who are amazingly still around today. According to Wikipedia this was their very first game, and they would actually be one of Jaguar's go-to developers in its waning days. They would end their relationship with Atari by developing Fight For Life which is an equally infamous, and actually much worse, game than WMCJ. I will write about that one if I can ever stomach playing through it. Trust me, that game is brutal. With WMCJ I get the feeling that it could've been at least a decent game if they had focused on the right parts.
Showing posts with label atarijaguar. Show all posts
Showing posts with label atarijaguar. Show all posts
Wednesday, May 18, 2016
Atari Jaguar #2: White Men Can't Jump
(As far as I know, only this and NBA Jam TE used the multi-tap)
Because I really love you guys I played through White Men Can't Jump. This game gives off infamy like plutonium gives off radiation, and they are about equally welcome in American living rooms. This is a game that managed to take a fun activity like basketball and ruin it. Even the worst basketball game usually has the essence of fun in it. How can you ruin basketball? This is one of the many questions that game players back in 1995 had about this oddity. They also had to ask themselves why the game had nothing to do with the movie. It has none of the characters or story other than the basic premise of street ball. Why even pay for a license if you're not going to use it? Of course it shouldn't be that surprising for Atari in 1995. By this point they had gone completely off the rails They had a handful of good games sandwiched between some of the most bizarre and ill-advised games in history. Unsurprisingly it would be their last full year making console games. So what about the game itself?
(I will admit The Street Sharks do seem kind of cool)
You can tell right away that it is a game made by a bunch of people who didn't quite understand how a game is supposed to work. They put very little thought into how the mechanics of basketball work or how it is supposed to translate to video game form. The game was developed by High Voltage Software who are amazingly still around today. According to Wikipedia this was their very first game, and they would actually be one of Jaguar's go-to developers in its waning days. They would end their relationship with Atari by developing Fight For Life which is an equally infamous, and actually much worse, game than WMCJ. I will write about that one if I can ever stomach playing through it. Trust me, that game is brutal. With WMCJ I get the feeling that it could've been at least a decent game if they had focused on the right parts.
(The first thing you see when the game starts)
Right away you can tell something is wrong by the way the games start. The game promises fast basketball action, but the fastest moving part is the menu screen. I found it tough to pick the team I wanted because they scrolled through too quickly. This is only the beginning of the trouble. A typical basketball game gives you a closeup with two players jumping for the ball. In this game we get a faraway view with a bunch of text on the screen obscuring your view. The game is already in progress as the camera slowly starts to scroll in. You have probably already been punched and stripped of the ball about three times before you even realize what's going on. All the zany 90s lingo appearing on the screen is what the game is most remembered for. Thankfully there is an option to turn it off, so I am not going to linger on it too much. It seems like most of the onscreen messages refer to the two computer players who are constantly punching each other while they don't have the ball. Once again it's an example of the developers focusing on the wrong thing. Shouldn't they have instead focused on making you able to see what is going on when the game begins instead of trivial messages that don't even refer to what's going on? That's what I would've done anyway.
(I would love to know more about these two. I'm assuming they worked on the game)
Because I like to spend my days off playing through twenty year old train wrecks I went through tournament mode on a snow day a while back. The way it works is that you borrow money from a couple of shifty loan sharks and save up enough to play in the championship. The loan sharks appear as a couple of real actors although it is only for two frames repeated over and over again. The voices and real people would've been impressive if this game hadn't come out around the same time Playstation did. Jaguar never could get the timing right. Anyway, you get to pick different games depending on difficulty and play until you have $5,000. When you have enough you get to play in the tournament which is actually only one game. It's kind of a letdown to only have one game in a tournament, but by this time I was ready to stop playing and was a little relieved. This doesn't usually bode well for a game review.
Probably the saddest part about this game is that once you strip away all the goofy window dressing than it's just a bland basketball game. After playing a couple of games I quit even noticing the text on the screen. The in game voices aren't much help so that aspect doesn't stick on my brain either. The teams are silly enough, but once you're playing they become just regular players albeit with different skills. I like to go with the good three point shooters personally. I think I played it for an hour or two and ended up beating it in one day. The controls are decent enough and I don't remember anything egregious about the shot detection although other reviewers say otherwise so maybe I am wrong. It just sort've becomes boring basketball after a little while.
(I love how all you can see are the words "White Men." That's a good hint as to how bland this game really is)
It all serves as another reminder of just why the Jaguar was such a failure. Twenty years later and people are still talking about the onscreen commentary and lack of connection to the movie instead of the actual gameplay. This is because the bad parts about this game are the only memorable parts. If it just had some generic name like Jaguar Street Ball it would have just faded into the Jaguar library like any other sports game. Instead it is an in-your-face assault of mid-90s ridiculousness. The developers knew they had a boring game and decided to hide it under as much stupid as they could. That's why this game is so infamous today. It stands for a time that Atari had quit making games and starting making jokes. It's probably barely in the bottom 10 worst games for the system, but it lives on as a reminder of just how far a great company can fall before it becomes an embarrassment to an entire industry. Little did they know that after the E.T. debacle of 1983 Atari was just getting started. Nintendo had the family fun, Sega had the attitude, and Atari had the disaster.
Wednesday, May 14, 2014
Atari Jaguar #1: Flip Out!
Every time I play Jaguar I get a little depressed, and it's not really because the games are so bad. I remember when this thing came out I thought it might actually save Atari. Even in the early 90s I was a nostalgia junkie who dreamed of all those great old Atari games. When the Jag hit the stores I couldn't be more excited. Sadly nobody wanted to make games for it. I don't know if the thing was just hard to build for or if there was too much competition, but Atari would take just about anything they could get. This led to a slew of extremely odd games that could only have existed on Jaguar. I wish I could say this was because of the high res graphics, but in reality it was because no other home console would take games so weird and difficult to play.
Flip Out is a prime example. It is so weird that I am not even sure how to explain it. On simplest terms it is a puzzle game, but it really isn't about solving puzzles. See you got all these tiles flipping around and you gotta get them in the right places to match the colors. You do this by getting the tiles to switch places by pushing a button. The trick is to always keep one in the air. It is sort of like juggling in that respect. Yes that's it, this game is like juggling.
Of course if it was only a juggling simulator it would only be bad and not Jaguar bad. What gives this game that Jaguar feel more than anything is the setting. Your main levels take place on the Cheese Planet. It is inhabited by little aliens who mostly just get in the way. In between these levels you get to rearrange other things like Easter Island heads and Mt. Rushmore. Try not to get Jefferson and Washington's eyes mixed up! The whole game is set up like a contest, as if these aliens have nothing better to do than to get squished by rotating tiles. They should really be doing some cheese related activities. Anyway, you do this for quite a few levels and then take on King Fluffy. Does this all sound fun to you?
Actually the strangest thing is that this game really isn't too bad. It is certainly unique and challenging. It just seems to be going too far out of its way to make people not like it. Sometimes I wonder if there was a conspiracy against Atari which made everybody purposely ruin their games. A simple color matching action puzzler would've been a refreshing entry into the Jaguar library. It would've been a nice compliment to the excellent Zoop. Unfortunately, it is a confusing game where you are a space juggler on Cheese Planet trying to avoid a bunch of annoying space bugs who keep getting squished. How could this game not be a metaphor for Jaguar's failure? Yep, I think I'll go back to being sad again. I've thought about this game too long.
Labels:
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atarijaguar,
classicgaming,
gaming,
Jaguar
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