Showing posts with label Game Boy. Show all posts
Showing posts with label Game Boy. Show all posts

Wednesday, July 27, 2011

Game Boy Color #1: Pokemon Gold Version


If you're in your mid 20s than you can probably guess how hard it is for me to write about Pokemon. When I became a teenager was almost the same time the Pokemon cartoon started playing in America, and Pokemania was born. To so many people, Pokemon was a kid's franchise with annoying characters that gave people seizures. I think it's still hard for people my age to look past this today. Of course, people who have been able to get over the kid factor probably already know that Pokemon is the perfect franchise for handheld gaming.

Pokemon is the type of game that lasts seemingly forever, but can be played in short bursts. This makes it ideal for both traveling and staying at home. In the early days of Game Boy, they figured the way to deal with gamers on the go was to make very short games. This way they could be completed during a short car ride. Of course, the smaller cart size didn't help either. This made for a very shallow gaming experience. Pokemon, however, figured out a way to make a very long quest while still making the game a perfect portable. One of the most important features is the ability to save anywhere. This allows you to quickly end your game if you have to stop abruptly. Also, the gameplay is fairly simple, so if you do have to stop it is easy to pick up again. The games can take 100s of hours if you chose, so it can be played on very long trips, or when you're just sitting around your house. I seriously can't think of a game that fits the Game Boy better.

Pokemon Gold is one of the three games that make up generation 2. There are always multiple versions of each Pokemon game with slight variations, so even though there are three Pokemon games before it Pokemon Gold is the second actual game in the series. If you've played Pokemon before than you already know how it works. You travel from town to town, you battle and catch Pokemon, you raise them up by fighting some more, you fight gym leaders and collect badges, you encounter your rival and other villains, and you collect a bunch of items that will quickly fill up your inventory screen. It is truly glorious.

It is also important to note that this game has a second quest. I didn't know this initially, so I actually thought I had beaten the game before it actually happened. This was actually a little infuriating to me because I had spent so much time with this game and was ready to move on. Luckily, it doesn't take too long. However, it is a bit anticlimactic. At least I finally got to go to Mt. Silver.

Oh yeah, and my one gripe about this game is how it's always making you get off your bicycle. Was this for realism? They do realize this is a game where a giant egg can fight a tree. Would having someone ride their bike indoors make the games too implausible? Why didn't it put you automatically back on your bike after you leave these places? It seems like if you're automatically taken off you can just as easily be put back on. Having to select the bike from the menu screen so many times really slows things down.

All griping aside though I love those Pokemon games. I don't think they're usually thought of as RPGs, but I think they're some of the best RPGs out there. At least the first two are. I'm still far behind and have never played any of the newer ones. Hopefully I can correct this the next time I have 100 extra hours or start taking a passenger plane to work.

Wednesday, May 11, 2011

Game Boy #2: Donkey Kong


I don't know if you remember this, but back in the mid 90s playing old games was not something that people would easily admit. When the SNES and Genesis were in their prime most people would get made fun of for still playing the old 8 bit Nintendo, and the Atari was just a strange old curiosity that everybody's uncle had hidden away in his closet.

Of course the kids of the mid 90s are now the adults of today, and there's no end to the amount of nostalgia they will take in. Because of this, practically every old game franchise has gotten a modern adaptation. Maybe modern day versions of Rygar or Toejam and Earl weren't really necessary, but we've got 'em. Prince of Persia got so popular during its modern day run that it even got made into a movie with Jake Gyllenhaal doing his best Persian guy. Trust me, you don't want to see his worst. There are even some modern day revivals that keep the classic style graphics. The mere thought of this would've made a 1994 kid throw up. It was in this climate that Nintendo released Donkey Kong on Game Boy.

Even over 15 years later I think that this is a very special and important game. I was one of the last kids in the world to give up on the NES. My parents didn't make us sell off our old systems like so many others did, so I had a hard time saying goodbye to the old games. I still thought they were great. At the same time I could see the world changing around me, and I thought that in the near future people wouldn't even know of games like Berzerk, Q Bert, and Donkey Kong. Thankfully Nintendo showed us that not only were the old games still fun, but they could be expanded into whole new concepts that worked great.

So the Game Boy version of Donkey Kong shares the same name, but it is only the same as the arcade classic for the first four levels. After this Mario has to pursue Donkey Kong over 9 large worlds. There are a total of 101 levels in this game which would've been impressive on the more powerful SNES let alone the puny Game Boy. This game is an action/puzzle game where in each level Mario has to find a key and unlock the door. Sometimes this is more about outrunning monsters and sometimes it is more about puzzle solving.It has many elements of the old DK games. Mario has hammers, dodges barrels, and collects Pauline's accessories for bonus points. He also has moves that make it feel more like a Mario game. It is a great mix of styles and genres.

I had this game for years before I actually beat it. The first time was when my brother got in a car accident and we had to drive to the hospital to be with him. I think he was happy that something productive came out of his accident. This time through I had less trouble overall, but I'm happy to report that it was still quite a challenge. I died plenty of times, but I always wanted to try the particular level one more time. It has a high replay value for an action game because there are so many levels that you're likely to forget a bunch of them.

So a few months after this game Nintendo released the highly successful Donkey Kong Country on the SNES. Suddenly Donkey Kong started appearing in all the Mario spin off games as well. Then, other obsolete characters started returning. Today the classics have a place in just about every gamer's heart, and they will likely never disappear. When this game came out, though, just admitting that you knew who Donkey Kong was could get you beat up on the playground. Everyone always wants to grow up as fast as possible and throw away everything from their pasts. DK's creator Shigeru Miyamoto has done many great things in his life, but I think that the greatest may be never letting us forget how much fun we had as kids.

Wednesday, May 4, 2011

Game Boy #1: Super Mario Land 2 - 6 Golden Coins


The other day I found myself with no more games to write about. I like to always have about three in my backlog just in case I get in the middle of a lengthy game and have nothing new to write about. Well, I've been playing Dragon Warrior 4 here lately, and it's taking even longer than I anticipated. It's taking me so long that I completely ran out of games. Luckily I've been saving my Game Boy for just this situation. If you ever want to beat a bunch of games quickly, just get out your trusty ol' Game Boy. This is especially true in the early days of the system where games were usually just dumbed down versions of regular console games. It appears that the system was expected to be played by little kids riding home with their parents. As such, they didn't want the games to last more than a half hour. Unfortunately, I don't have that many Game Boy games, so I won't be able to fall back on it for very long. I guess I'll just have to get to work and play through some real games.

The first one I played through was Super Mario Land 2: Six Golden Coins. I don't have the original Mario Land, but I have played through it. I have to say that the sequel is a vast improvement. It's also one of the strangest Mario games out there. At first I thought that it was some less popular Japanese game that they changed into a Mario game, but as it turns out it is a real Mario game, but it wasn't created by Shigeru Miyamoto. I guess this only makes this a sort of real Mario game, but at least the effort is there.

After the straight ahead gameplay of the first Mario Land, I was very happy to see a world map on this one. The game is split up into six worlds each containing a golden coin. Once you get all six coins the door to the castle opens up and you reach the final level. This game is still about one-third the length of Mario 3, but it is still pretty long for an early Game Boy game. Also, unlike Mario 3 it has a save feature. They finally got that one right. Anyway, the basic gameplay will seem quite familiar, but there are some quirks to this game that make it unusual.

First of all, the items are slightly different. Instead of 1-up mushrooms you get hearts for extra lives. I know that this seems like a small thing, but in the world of gaming it's like turing the tri-force into a square. I'm guessing this is because it was hard to distinguish between mushrooms when there weren't any colors. Also, if Mario gets a carrot in this one he sprouts bunny ears out of his head and can fly. Just like a real bunny. Okay, so I don't know why Mario was always using non-flying animals to fly back in those days. I guess this is more plausible than a raccoon, but only slightly. This is the only game with the bunny ears, and although that's not too much of a loss they were kind of cool. It was more of a hover than a flight, so this led to some interesting situations.

Also, you don't get an extra life when you get 100 coins. This is probably the biggest departure in this game. Instead you save up your coins and play bonus games with them. Well, it's actually just a slot machine that sometimes gives you a bunch of lives. You'll need to save up those extra lives too, because if you get a game over you have to go fight the bosses and get back the 6 coins again. This is the one annoying thing about this game. Luckily, it's not too hard to get a bunch of lives.

The most significant thing about this game is that it's the first appearance of Wario. It's sort of a humble debut for a character that would appear alongside Mario in about a hundred games and become an icon in his own right. Wario is a straight up villain in this game who seems to be getting power from his hat. He has really weird eyes and almost looks like a puppet. Wario was much better after he became more of an anti-hero and star of his own games. I know he knocked koopa troopa out of Mario Kart, but if it had to be anybody I'm glad it was Wario.

I'm surprised about how many words I was able to come up with about this game. It's a fun old game, but nothing to get too worked up about. It's pretty easy overall, but the last level is hard so that makes up for it a little. It seems like anytime I get into a Game Boy mood I will play a couple rounds of this one before moving on to Pokemon. It sold very well when it came out, but it's a somewhat forgotten game today. I love that the world's most famous game character still has some dusty old corners to explore.