Wednesday, February 16, 2011

Sega Genesis #2: Pocahontas


I played through this game on special request from my girlfriend. She told me that it was one of her favorite games as a kid. It actually took her a while to track down an affordable copy. I guess it's not that common even though it's a licensed property from the 16 bit glory days. She used to tell me all about this game putting special emphasis on how easy it was. I wonder if this old video game pro will find the game as easy as he expects it to be?

Actually this game drove me crazy! It's an interesting little game that is sort of the kid version of Prince of Persia. There's lots of ledge jumping and puzzle solving, but not nearly as many spikes. You also get to switch between Meeko the raccoon and Pocahontas by pressing the C button. This leads to some interesting puzzles, and for some gamers extremely frustrating situations. You also get abilities from animals such as being able to run and swim faster which is always a plus.

However, this didn't keep me from being completely hopeless in the first level. Of course the best part was that my girlfriend got to watch the whole thing. Dying isn't particularly easy on this game, but you can do things that make the game take much longer. I was expecting this game to take about 15 minutes, but it ended up taking a few hours. You often need Pocahontas to help Meeko get through certain spots, so of course I would run way ahead of him and have to slowly go back and recover him. Meeko can't swim, so of course at every body of water I would either forget to push him a log or I would just miss my jump. I still have nightmares of a poor little raccoon struggling in the water. Don't worry though, Meeko can't die in this one. In addition to all that I missed all the easy puzzles. The ones that just involved pushing a rock were the ones I overlooked in search of something more complex. Sometimes the simplest solution is best.

In fact the only thing I was good at was all that ledge jumping. Of course this is the one thing in the game my girlfriend wasn't good at. Would you expect it to work out any other way?

So there I was making myself look like a fool while my girlfriend laughed at me. I know that sounds bad, but I actually had a great time playing this one. I feel very fortunate to have a girlfriend who plays old games along with me. We had a great time as we laughed at my ineptitude. It was one of those dream relationship moments. My only regret is that I didn't beat the game during that first sitting. Those see-saws were just too damn hard to get past and by then it was pretty late.

I actually beat the game the next day, and it was one of the most enjoyable games that I've played for this blog so far. The game is good but not great, but it it sure had a good story attached to it. My girlfriend grew up loving that game many years ago. It took her forever to find a copy, and when she finally did she shared it with me. I think my favorite part about video games is that they bring couples together. That and explosions. They're pretty cool too.

Wednesday, February 9, 2011

Sega Genesis #1: World of Illusion Starring Mickey Mouse and Donald Duck


So this is the first Genesis game I've done for my blog, but I'm not going to spend too much time introducing it. Not much to introduce really. I never played it until last weekend. I recently discovered that I have over 50 Genesis games at my disposal, but I have played through very few of them. Since so many of them are character based platform games I should be able to cross them off my list quickly. Hopefully the games don't prove me wrong.

I think it's fitting that the first game I picked to play was a Mickey Mouse game. Genesis was best known for two things: sports games and licensed character games. I'm not sure why they were so popular. Were there not enough original characters on the system? Many of the games were also released on Super Nintendo, but it seems like they were more popular on Genesis. I can't think of anyone who played the SNES version of Aladdin. It was all about Genesis. World of Illusion was a Genesis exclusive, and it's one I never played as a kid. That's kind of a shame, because I think my window for maximum enjoyment of this game passed quite a few years ago.

If there was ever a game that didn't need a password it's this one. It's one of the shortest platform games I've ever played. I think it's only got five levels, and none of them besides that water level are much of a challenge. The whole thing only takes about 20 minutes. On top of that the password is a little confusing. It has various Disney characters on playing cards. Most of them are recognizable, but there are a couple obscure ones. Back in the early 90s you would not have been able to take a digital picture of it, so you'd have to write it down. Hopefully you know who Horace Horsecollar is because that would certainly help. On top of that you have to toggle through all the different cards, so if you miss one you have to go all the way back through them.

Well for someone who claims to not need a password I sure seem to know a lot about it. Okay so maybe I used it once, but it was pretty late when I started the game and I had other things to do. I hope you don't think less of me because I admitted that. Okay now that I've written a giant paragraph about the password I can move on to the game.

World of Illusion is a pretty good concept, but I wish there was more to it. Mickey and Donald stumble into a magical world controlled by a powerful wizard. At least he thinks he's powerful. It's got your basic platform elements in it, but magic is the real gimmick. Every level you get a new magical spell. At first I thought I was actually going to use them when I felt like it, but they are used at preset times. You do get to hear Mickey and Donald say "alakazam" so that's pretty cool. The spells give you a magic carpet for the flying level, a giant bubble for the underwater level, and a teleporting box for the level where everything is huge (my personal favorite). It's not much, but it does make the game a little more interesting than just walking to the right and swooshing your magic blanket at everything.

You can see the Sonic influence in the level design. There are branching paths you can take with hidden power ups. All this is just fine, but what bugs me about this one is the bosses. This game has just about the easiest bosses I've ever seen. It's not only because it's a kid's game either. I've played many games designed for kids in my day but nothing compares to this. That spider boss doesn't even do anything. He just climbs up and down until you kill him. The clock boss is odd but definitely not a challenge. The only boss that was difficult at all was the shark boss, but I blame this more on poor design than anything else. In fact the final boss might have been the easiest of the bunch. I'm not sure if he ever even hit me. If his magic truly is stronger than Mickey's than you'd think he could at least fought back.

Oh yeah I just remembered something else that the Genesis is known for: bad endings. This one certainly fits the description. They get back and finish their magic act, and then as the credits roll Mickey and Donald walk over a hill in the forest. And then they walk over the same hill again. Then they walk over the same hill again. I was really hopping that they were going somewhere, but in the end they just stop and look at you. I guessed they realized that they weren't getting anywhere. That's about how I felt when it was all over.

Anyway I don't mean to be so hard on this game. It's not bad. It's a good one to pick up at your local used game store if you're looking for a Genesis game to beat. I just wish the developers would've went a little bit further. If it had more levels, harder bosses, and a way to select different magics for different situations than it could've been a great game. At one point the game shows you a list of the cast members. This includes Goofy, Daisy, Mini, and several others. However, their only appearance is in the audience during the magic show. You just see their little heads sticking out. That's how I feel about this game. It has potential, but it's just not all there. How's that for a good analogy?

Sunday, January 30, 2011

Nintendo DS #1 - Castlevania: Dawn of Sorrow


After writing this blog for over six months I finally got around to beating a modern game. Although this will only be modern for the next few months as the 3DS is going to come out in March and displace the regular DS. It doesn't seem to take very long for video games to become retro, so I give the DS about another year before it starts getting talked about on classic gaming forums.

I don't know if you've played many Castlevania games in the last 13 years, but ever since Symphony of the Night came out there have been about a dozen games that are exactly like it. I can't really complain that much because they are all good, but you usually know what you're getting before you turn the game on. The two most noticeable are that they are side scrolling and they all have a really dumb subtitle.

I want to talk about the subtitles for a second because they drive me absolutely crazy. I don't know why they had to make it so hard to tell what order the games came out in. When I started playing Dawn of Sorrow I found out that it's actually the sequel to Aria of Sorrow. I guess I was supposed to know that because they are in alphabetical order. They both end with the word Sorrow, but it's still easy to get them mixed up. Actually my eyes start to glaze over just looking at their names. I think I picked out Dawn of Sorrow because it's the easiest to spell. Would it have been so bad to call them something like Castlevania Advance or Castlevania DS? You need to either give them more specific titles or quit making the storylines connected. Anyway, I'll try not to talk about this so much when I'm playing the other Castlevanias. I think it's out of my system now.

So now that I've gotten my mini rant out of the way I can get on to the game's true bread and butter, the side scrolling gameplay. I don't know if you can remember, but back when Symphony of the Night came out side scrolling games were pretty much dead. Castlevania resurrected the genre just like how they keep doing with Dracula. Ever since then side scrolling has been the standard in the series. There have been some 3D attempts but nobody cares about them at all. I'm honestly not sure why they keep trying.

Dawn of Sorrow is one of the traditional kinds. In fact it's so traditional that it's a little bit boring to talk about. It's got all the gameplay elements you love. The big Super Metriod style map, the items that let you open up more areas, the weapons and armor to buy, and of course the big bosses. You do get to capture souls in this one so that changes things up a bit. As far as I know every regular monster gives you some special ability. You can also augment your weapons with monster souls which can be fun, but can also be very tedious. I probably spent an entire hour fighting the same monster over and over again because I needed his soul to augment my axe. At least with the DS I can watch tv at the same time so I don't get bored.

Honestly there's so much sameness in the series that it's hard to think of much to say. I think they could've made your character move a little bit faster, and I hate that all the strong weapons are also extremely slow. Of course the whole thing only takes about 10 hours so perhaps it's for the best. A faster moving game would have been over much too quickly. Other than that it was another fun Castlevania experience. Hopefully the next game I play in the series will be more interesting to talk about, but I'll try to spread them out some so you don't have to read about them all at once.

Tuesday, January 25, 2011

NES #33 - Bionic Commando


Okay so I could've wrote about this game a week ago, but I've sick. Whenever I get sick my writing starts to get really dark. Yesterday I was planning out a blog post about how you never get back what you had as a kid, but you will spend your whole life trying. I was going to talk about how that's the reason I play so many old video games. So you can see how my mind goes when I'm not feeling well. For the record I'm not that interested in reliving my childhood, and I'm actually quite happy these days. I'm probably still a little too ill to be blogging, but I get really bored when I miss work. At least this gives me something do to.

So earlier I was talking about how I'm not trying to recapture my childhood by playing old games, but if I was I couldn't think of many better games to do that with than Bionic Commando. For years I said it was my favorite game ever made. While I no longer know if that's true I still think it's just as fun as when I played it all those years ago. The only thing that has changed is my appreciation for other games.

In many ways I think Bionic Commando is the perfect action platform games on NES. I think the only rivals are Mega Man 2 and Mario 3. It has so many things going for it. I mean, look at what it has going for it. First of all there's the unique gameplay. You can't jump, but you got this long arm that you have to swing around with. All the precision swinging makes this a game like no other. Then there's the compelling storyline. This was right after game developers started to see the potential for expanded stories in games, and they use it to great effect here. This game also has the most bloody and adult ending that I had seen in a game up to that point. It also has some RPG elements which greatly enhances the experience. How good can a game be with no towns to visit and no levels to gain? I don't even want to think about it. It's even got a world map which always knocks a game up a couple of places on my list.

Am I gushing a little bit? Well I really love this game. I've beat it many times over the years. Although I have an interesting story, or at least a not completely boring story, about this time through. This was actually going to be one of the first games I played when I started this blog. I knew that I could get through it easily. It was always my plan b in case another game was taking longer than expected. Well I tried playing through this one during just about every RPG I've covered on this list and never could beat it. I discovered that somehow I sucked at Bionic Commando. But this was my game! I couldn't possibly be so bad! I was missing every jump, getting hit by every soldier, and running out of lives fast. What was going on? I had remembered this game having very fluid motion. You were able to swing around like Tarzan. How did it get so sluggish? I thought that maybe it was a Tetris scenario where I had played so many newer versions that the old NES one seemed rough by comparison. The problem with that theory is that I've never really played any of the other versions of Bionic Commando. It was about that time that I realized that my controller was broken.

So all this time I've been playing these games with a broken controller. Or at the very least an unresponsive one that needs a good cleaning. I don't really know that much about the technical side of gaming. Anyway, I got out one of my other controllers and beat this game easily. I finally learned how to get continues and realized that there's still a lot I don't know about this game. I didn't know that you could use your energy recovery pills over and over again. I thought that was a one shot deal. Also, I still don't know how to get the machine gun. Not that I need it much when I've got a rocket launcher. Still, I'd like to know. I think it's great that I've spent more time playing this game than just about any other platformer and I still don't know everything about it. Some games just have staying power.

So did I mention how much I love this game? I guess there's not much more for me to say. I can't say that it's the greatest game of all time anymore, but it certainly is one of the best sequels anyway. The developers took the game Commando and expanded it beyond anyone's wildest dreams. I would like to close by saying that I hope people are impressed out there that I had been playing through all these NES games with a broken controller. But since I'm a guy who spends his free time playing twenty year old games and writing about them ten years after all the other bloggers out there I doubt you will be. Well there I go getting dark again. That's why I get for blogging when I'm sick.

Tuesday, January 18, 2011

A couple more Mario 2 items

I forgot that I uploaded a couple more pictures for my Mario 2 article. The first one's real good too.

Does anyone remember Wacky Packages? Well back in 1991 there was a very brief revival and this was one of the cards. I've had this one for years, but I'm not quite sure where it is at the moment. This one's funny for a few reasons, but most of them are unintentional. I think my favorite part about it is that the artist has no idea what a video game is. He clearly drew a vhs tape coming out of the box. He must've heard the word "video" and assumed that's what it was. I remember that when I was a kid I thought that was really dumb. Who hadn't seen a video game before? I also think it's kind of funny that this is a parody of Mario 2 even though by then Mario 3 and possibly even Super Mario World had been released. Wacky Packages parodies are usually spot on, but this one's a little off. I actually did some research, but I'm not entirely sure who did the art for this one. I know it's not John Pound or Tom Bunk. Pat Piggot maybe? Oh well, nobody cares but me.



I think this picture is interesting because it was used for the cover of the very first issue of Nintendo Power. There were so many great pictures of Mario floating around at the time that I have no idea why they went with the goofy clay portrait. Perhaps they wanted it to stand out on the shelves, or maybe they thought it was more realistic. I sure hope it's not the second one. Also Mario is holding a carrot which I think is a little odd. He mostly holds turnips in the actual game. I guess carrots were easier to shape out of clay.

Nintendo Power 1 is also the only issue that I have. I never got into Nintendo Power that much because I didn't like how biased the reviews tended to be. That's what I thought back then anyway. I would usually just look at the issues my friends had and buy EGM or an occasional Gamepro. Now I wish I had them all. They are very entertaining from a historical standpoint, and I love all those old pictures of levels that were laid out like maps. My issue 1 is sadly missing its cover so I never get to see funny clay Mario. I guess that's what the internet is for.

Sunday, January 16, 2011

NES #32 - Super Mario Bros. 2


And now by special request, here's Super Mario Bros. 2! I honestly wasn't sure if I wanted to play through this one yet, but I'm glad I did. This is one of those popular games that will ensure me many page views. I like to spread those out, but I'm doing this one right after Super Mario Bros. 3. The two most popular NES games right in a row. What was I thinking? I bet I get twice as many for this one as I'm going to get when I play through something like Widget or Wurm. At least I've still got Super Nintendo.

And now for the disclaimer. I know that this games was originally Doki Doki Panic and not SMB2. It was converted for the US after the Japanese SMB2 was deemed too difficult and too much like the first game. It was later released as the lost levels on Mario All-Stars and several other carts. I don't want to dwell on this too much though. As a kid playing this game it was nothing but the next Mario game. I think it deserves to be treated that way too. It's certainly earned it.

I love the early days of the NES. The developers really seemed fearless, and everything was new. I mean, they turned Legend of Zelda into a pseudo side-scroller, and they weren't afraid to do the same for their most important character. Japan can keep their sequel, we want a game that is completely different.

Actually the game couldn't be much more different than the first one without completely switching genres. It has none of the same enemies, radically different levels, and completely different play mechanics. It's a little shocking when you think about it. The first game was all about what was above you. All the items were hidden in blocks over you heads. To kill enemies you had to jump on them. In the second game, it's all about what's under you. You don't break up blocks but pull up plants and mushrooms. Jumping on enemies does no good unless there's something hidden above their heads. Probably the most famous difference, however, is the ability to change characters from level to level. Each one has their own pros and cons. I'm a Luigi man, but when I play through this game I use everyone but Mario. This has got to be the only Mario game where you can play through it without even seeing him. You have to admit, that is pretty shocking.

All of these changes could've made the game playing public angry, but all I remember from the time is love. This game had something that the first one didn't have. It had much better advertising. When I was real little Mario was everywhere. He had that great cover picture that got pasted on just about everything. I wish I still had my Mario belt and lunch box, but they've been lost. The first game came out and Mario was the game to play, but by the time the second one came along Mario was already becoming a legend.

I have many memories of this game. It was the first game we ever rented back in that glorious time when you could rent Nintendo games cheap. At our local place the trick was to rent the games on Saturday because the store was closed on Sunday, and you could keep it an extra day. This started a tradition of me and my brother renting a game every week for years. Right up to the Dreamcast era actually. That's a long time when you think about it. This was also a game I got on my 7th birthday. I know this because I've seen the pictures. This would make it 1991, so I must've played it for a while before I ever owned it. I think I already had Mario 3 by then, but there is no picture of me getting that one.

What I'll always remember about this game is its difficulty. If the real SMB2 was too hard for Americans, it must've been by only a couple of spiny eggs. I spent more time playing this game than just about any other, but I never beat it till I was in college. College! I'm not sure what my hang up was as a kid. I remember getting past world 4 with no trouble, but after that my mind gets a little fuzzy. Fry Guy was pretty tough, and those mushroom power-ups get much more difficult to find, but I don't remember a specific level that hung me up.

Anyway, I had a much easier time of it here in 2011. I had plenty of lives and actually got through it quite quickly. I of course skipped all the warp zones, but they're there if you need them. I would say my favorite world in this one is world 4 with the ice and those whales that shoot the streams of water, but the worlds aren't connected in this one like they are in the other games. They are much more random.

I remember in college I used to hear people complain about the ending to this one, but I gotta tell you something. Even going into this game you know how it's going to end. I knew it when I was seven, and I didn't even know how to tie my shoes. If you read the prologue then it shouldn't be a surprise for you. So if you want to complain about this one, find something real to complain about. I actually don't have many negative comments about this one. Go figure.

Well I think I've said my peace about this one. It's a really special game to me that I've had longer than just about any of them. 800 games later and it still has a special place in my heart. I miss the days when Nintendo wasn't afraid to be bold and made sequels that weren't just carbon copies of the previous game. Well there it is. I hope you enjoy it. And please come back when I'm out of cool games to play and have to play through Demon Sword or Code Name: Viper. I would really appreciate it.

Sunday, January 9, 2011

NES #31 - Super Mario Bros. 3


Well it's a new year and I finally have a new computer, so I can actually get back to writing about games again. I was going to do a year end recap at the beginning of January, but then I remembered that I started this blog in June. I will wait till then so that I can record a whole year of actual gaming.

I can think of very few ways to start out the new year better than talking about Super Mario Bros. 3. This game is very special to me. In fact, I would say that the two things that define my childhood the most are They Might Be Giants and SMB 3. Yeah I know, I was a cool kid.

I'll never forget the first time I played this game. My cousin had got it right when it first came out. I was five years old at the time and can't remember if I knew it was coming or not. I was pretty little though, and we didn't get Nintendo Power so video game news traveled slowly. I doubt anything could've prepared me for it. I thought that it was the most amazing thing I had ever gotten my hands on. I was instantly hooked by the great graphics and wonderful gameplay. It was like the first SMB, but everything was improved by about a million times. I just figured that playing that game was all I was ever going to do. I found my true purpose in life. For about the next year or so I was right. Then the Super Nintendo came out and that's a whole other story.

I even had my parents put it on lay away for me at Wal-Mart the next time I saw it in a store. We didn't have very much money back then, and this was the first game I ever got that wasn't for a holiday or birthday. I'll never forget when they picked me up from school the day they finally paid it off. The world sure was awesome twenty years ago.

So at the beginning of Christmas break I sat down to play through it yet again. Honestly I would've played through this one a long time ago if it wasn't for the game's lone flaw. This game takes a long time to play through, and since there are no saves or passwords you have to play through it in one sitting. Now I know that there are those flutes that race you right through the game, but every level is so much fun and lovingly designed that it's a shame to skip over them. I'm not saying that warp zones are only for losers or anything like that, but who wants to skip all those cool desert levels, or the ones where you skip between being tiny and regular sized, or all those ice levels with the frozen coins that you shoot with a fire flower? It makes me a little tingly just talking about it.

As much as I love it though, it really starts to wear me out after a couple of hours. I don't remember having that same trouble as a kid. I guess I'm getting old. The worst part is that I always start out flawlessly. I think I made it to world 3 without even dying once. However, just as my eyes are starting to gloss over and my back starts to get sore from sitting in the same spot for too long the game gets very hard. Pipe World drives me absolutely crazy. As if Sky World and Ice World aren't hard enough this one's full of puzzles. By then I've usually got about 50 lives and still don't know my way around very well. There are multiple levels in that world where the time will run out on me. After I've been playing a game for three hours that last thing I want to do is die from lack of time. Luckily I saved all my clouds so I was able to skip a couple of the harder levels.

In fact I remember the last time I attempted to go through this game it was with my friend Dustin in college. He was the same person who used to play SMB every day so we were well in tune with the series at that point. We got to pipe world and got so wore out that we had to quit playing. Sometimes you get to a point where you can't go on anymore. I was playing with a purpose this time though so I was able to press on.

Finally I got past it and raced through world 8. I know that Bowser is really easy in this game, but that's probably just to even things out a little bit. Getting to him is so difficult that nobody could stand a tough boss fight. I would say that I got through the game in about 3 and a half hours. That's not too bad without using warp zones and having not played it in about two years.

So that's my SMB 3 story for today. It wore me out, but I still had fun with it. My goal was to beat one of the Koopalings using my hammer brother suit. I remember doing this as a kid and I thought it was really cool how the king said something different. I was about an inch away from victory, but I misjudged my jump and got hit. So I failed that one, but I still had a great time. I was still amazed by the great level design and seemingly endless secrets. I still love Pipe World after all is said and done. Everything is right with the world.